The History & Future of Electronic Sports

The History


  • Broadcasting Revenue: 6.6 billion Euros (49%)
  • Sponsorship & Other Commercial Revenue: 4.6 billion Euros (34%)
  • Matchday Revenue: 2.2 billion Euros (17%)


The Future

  • In 2017. the Gaming Industry had around 2.3 billion gamers generating $105 billion global revenue.
  • In the same year, the Esports Industry had around 385 million esports fans (16% of the total gamers worldwide) only generating 0.6% ($0.69 billion) of the total global gaming revenue. Interestingly, 16% of the global gaming revenue, if hypothetically speaking it remained at current levels, would equal an esports market cap of $16.8 billion. That is approximately 24 times the current market cap!



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